For Assignment 2, we paired up in teams and created High Dynamic Range (HDR) Photos. You can check out our final work here:
http://www-viz.tamu.edu/courses/viza654/09fall/homework/Hines/hw02/index.html
There will be a contest among the other members of our class to see who has the best photo.
Our final photos are also listed below this post.
What is a High Dynamic Range photo?
Currently, most commonly available image display and capture technology can only display a certain limited range of the light values in a scene at any given time. Values that go over this range are simply mapped to "white," and values under this range are mapped to "black."
An example of this would be person a sitting inside in front of a window on a sunny day. If you focused on the scene outside, the scene inside would be mostly dark. However, if you focused inside, the light from the window would be completely blown out.
These limited luminance-range images don't normally look weird to us because our eyes work the same way. Muscles in our eyes expand and contract our iris to let in more or less light in order to reveal the details of whatever part of an environment we're looking at.
Since this process is mostly unconsious, however, traditional photos cannot replicate the "full beauty" and detail of certain vistas that we might experience in person.
High Dynamic Range photos attempt to compensate for this by combining multiple exposures of the same scene into one image. Each of these exposures capture different ranges of luminance values so that the full light value range can be represented. While the values of the final HDR image are still out of the display range of our modern devices, we can then "tone map" the image and compress the brightness values so that the details our eyes would reveal by expanding and contracting are maintained.
Here's my contribution to a no-longer-relevant internet meme. I discovered I that if I point the camera at my computer monitor while it's hooked up to the video-out on my camera, interesting stuff happens.
Enjoy the trippy results.
I made this video last year right after I got my new Canon XH-A1 camera and 24" monitor, but wasn't completely happy with it. I thought I would get a chance to come back and perfect my techniques. Now, some time later, I don't care anymore, so I've decided to post it for your enjoyment (or time wasting). It's mostly just me playing around with video feedback.
You can find this track on iTunes: "Harder Better Faster Stronger (Radio Edit) [Live]" by Daft Punk
Here's the final spider model!


Here's a nearly finished version of the Miss Muffet Model. (I still need to add a bow for her dress.)


Here's the levations I used for the spider model. I was trying to make a spider that could seem both creepy and silly. I decided to go with a non-biological leg placement (under the abdomen instead of under the head) since this placement showed up a lot in my research of cartoon spiders. In contrast, I decided to try and give the legs and face a bit more detail than a cartoon spider might have to try and maintain a sense of threat and creepiness.


