Austin Hines

Austin Hines

Owner and Creative Director of FutureLight Studios

Website URL: http://www.futurelightstudios.com E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it

Thursday, 27 May 2010 00:39

Final Project - Head in the Clouds

Here's how the final project turned out! Everyone was asked to model and rig a head and then animate it with dialog that answered the question, "What happened to your body?" Here's my "dude" answering this question.

Saturday, 19 December 2009 00:34

CURDS - The Muffet Story

Little Miss Muffet like you've never seen her before...

Wednesday, 07 April 2010 01:46

The Dust Project Proposal

For my final project in Rendering and Shading, I plan to create a RenderMan shader that will simulate finite particles of dust in a light. Traditionally, representing this effect in 3D has required the setup of a particle system, which may also involve the effects department in what is, intuitively a lighting choice. Ideally this project will create a system that allows a renderman volume shader to be assigned to a light in Maya that will create instant ambient dust particles at rendertime.

typically in bright light sources, we don't see dust particles unless the particle reflects the light back at us, like a tiny mirror. In order to get this effect to work properly,  I propose creating 1x1 polygonal planes within the volume.

The first step will be determining if this effect is possible using the RenderMan framework.

Phases

  • Phase 1: Determine if it is possible to create geometry in RSL, or determine a way to create geometry using a renderman DSO.
  • Phase 2: Create the effect using Renderman for Maya and Maya nParticles. Research behavior and qualities needed to produce realistic dust.
  • Phase 3: Dust particle positioning using RenderMan. Use a 3D Voronoi perturbed by 4D noise. Shade only the corners
  • Phase 4: Combine particle creation and positioning.

Final output will be a still image demonstrating the dust effect in action.

Additional optional phases

  • Phase 5: Add animatable noise parameters to allow for ambient floating motion.

Parameter Ideas

  • Particle Frequency
  • Time (t)
  • Particle Speed (ambient motion)
  • Particle Size
  • Size Variation

Optional Requirements

  • Particles should be created so that they can accept transmission attributes, so that stained glass effects will appear correctly.

I recorded a version of the final audio and performed the facial animation to see what blendshapes I would need to create.

Tuesday, 30 March 2010 19:50

Homework 8 - Final Face Progress Update

ear update

I did some work on the ear... more work to come. Been busy with some other projects.

Tuesday, 23 March 2010 18:35

Homework 7 - Jonas Model

For this rough version of my final model, I used the Mark Valley head as a template and used Zbrush to create a more refined version of an original character whose name is Jonas that I plan to use in my thesis film, Now and Everlasting. Zbrush is awesome.

Also included below are two posters I made over break that are relevant to this class since they use the Mark Valley model.

The hair is not yet final.

Most Moved Move...
Most Moved Mover 2 Most Moved Mover 2
Most Moved Move...
Most Moved Mover 3 Most Moved Mover 3
remodel_34_shad...
remodel_34_shaded remodel_34_shaded
remodel_front_s...
remodel_front_shaded remodel_front_shaded
remodel_side_sh...
remodel_side_shaded remodel_side_shaded
remodel_34_span...
remodel_34_spans remodel_34_spans
remodel_front_s...
remodel_front_spans remodel_front_spans
remodel_side_sp...
remodel_side_spans remodel_side_spans

 

Dialouge idea for final project

"What? Oh, it's down there."
[head gestures down with his eyes. Camera tilt down. body standing below on the ground, arms crossed. Tilt back up to head. Head floats up and down slightly.]

"Just one of those days, I guess."

 

 

Tuesday, 09 March 2010 18:03

The Last Appointment

Recently, I had the opportunity to lead a team for the  Aggie SWAMP (ScreenWriting, Acting, and Movie Production) Club's InSWAMPnia 24-hr film competition. We wrote, shot, and cut this film in only 24 hrs. For the short time frame, I'm quite proud of the result. 

UPDATE: 
Our film won first place out of the 7 in the competition! Good job, everybody! 
 

 

 

 

Wednesday, 02 September 2009 06:02

McCullough & Associates

McCullough & Associates Home Page FutureLight Studios provided graphic design, web design, and Google Ads management services for this site.

More information to come. For now, just Visit the Site.

Wednesday, 02 September 2009 07:08

Running for President

Buzz word, buzz word, vote for me. My response to the first Democratic Presidential Debate in 2007.

Featured in the News & Politics section of YouTube.

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