Final animation will be complete by Monday! Here's a play by play update of how progress is coming:
Muffet:
- Add Teeth and Tounge to Muffet Model - DONE
SHOT01 - Exterior Approach
- Animate Walk Cycle - DONE
- Add Spoon- DONE
- Make head look around more
- CLOTH SIM: Add additional frames to allow cloth to animate smoothly from rest pose to starting animation pose.
- Bake Cloth Sim
- Tweak cloth sim
- Bake final cloth sim
SHOT02 - Muffet looks into barn and notices tuffet
- Add Spoon - DONE
- Muffet looks like she's just rocking back and forth as she turns instead of shifting her weight. - DONE
- Make weight shifts as she turns more apparent by makiing rocking more subtle and move her vertically up and down instead of side to side. - DONE
- Give her a moment longer to notice stool, make lurch forward less dramatic. - DONE
SHOT03 - low angle on tuffet from inside as Muffet walks in
- Add some followthrough on the prep movement for the arms before she starts moving forward dramatically. - DONE
- her forward momentum should stay constant instead of midway at her footswitch. - DONE
- The skinning of the dress needs to be fixed for her walking. It intersects her legs currently. - SKINNING METHOD DOES NOT WORK, DRESS STRETCH IS TOO MUCH.
- Test Dynamic Cloth Simulation - DONE - This can be accomplished in a reasonable amount of time.
- CLOTH SIM: Add additional frames to allow cloth to animate smoothly from rest pose to starting animation pose. - DONE
- Bake Cloth Sim - DONE
- Tweak cloth sim
- Bake final cloth sim - DONE
SHOT04 - front view, walk in and sit down on tuffet
- Dress breaks when she walks. Try a test with nCloth. - DONE
- Check skinning on shoes - left heel seems to be having problems - DONE
- Make walk less robotic, implement timing from reference footage. - DONE
- Implement nCloth dress - DONE
- Fix Button Penetration (or just remove buttons) - use a transform constraint
- try to get cloth to maintain more volume
- Geometry separation line between head and body becomes visible with cloth jostling around. Find a way to prevent the neck of the dress from stretching.
- Fix foley foot noises to match new foot placement and timing.
SHOT05 - Close-up bringing bowl up to face, startled, look to left.
- Add blend shape to create a confused mouth (Snarl Left and Snarl Right shapes) - DONE
- Add blendshapes to create full blinks. -DONE
- Fix hand/spoon contact issues - DONE
- Implement animation from reference footage: Muffet sits into frame, happy to start eating curds, and the startled glance up as she hears the cow moo.- DONE
SHOT06 - cut.
SHOT07 - POV looking up to ceiling, notice cow. Spider notices muffet, and then gives a start.
- Fix cow deformation, add some tension as he strains to lift his head. - DONE
- Re-Animate spider action to fit with reference footage. - DONE
- Add desparately flailing arms for cow. - NO
- Implement character moments from reference footage - spider should be surprised to find muffet in his domain, and then notice her curds. - DONE
- Add a wrap deformer with transparent webbing texture to make the cow be wrapped into the spider web. - DONE
- PLUSSING: Make the spider web more dense.
SHOT08a - Over the shoulder from spider to muffet, we see that he's looking at her curds. spider turns towards muffet, lunges in the last few frames
628-665
- Add muffet frightful shaking, her expression changes. - DONE
- Animate slow spider movement - SHOT REWORKED TO CUT THIS
- Work on timing of smash zoom. Cut seems too quick. - SHOT REWORKED TO NOT HAVE SMASH ZOOM.
- Add Curds object to bowl. - DONE
- PLUSSING: Cloth sim on dress.
SHOT09 - spider runs over to muffet, muffet freaks out, spider sucks in curds.
- Animate spider run - DONE
- Animate muffet freak out - DONE
- re-animate bowl blend between muffet and spider. - DONE
- CLOTH SIM: Add additional frames to allow cloth to animate smoothly from rest pose to starting animation pose.
- Bake Cloth Sim
- Tweak cloth sim
- Bake final cloth sim
- Fix sound to time up with spider's feet. -DONE
SHOT10 - spider satisfaction
- loop animation and render out more frame to lengthen shot. - DONE
- Add blotches of curds to spider's face
